=========================================================================== Archive Maintainer : Pedroom Killer, Pedroom Lanne Update to : pedroom.wad => pedroom32.wad (megawad) Advanced engine needed : Doomsday 1.71 : JDoom 1.14.1 : doom2.wad Primary purpose : Single play / Deathmatch =========================================================================== Title : The Door of Hell Filename : pedroom32.wad Release date : February 2009 Author : Pedroom Email Address : pedroom@gmail.com Other Files By Author : extrawads.wad / droomdm.wad / peretic.wad (Heretic) / Droomi.wad (Doom I) Misc. Author Info : http://www.pedroom.com.br/portal/portal/doom/ http://www.pedroom.com.br/portal/portal/thedoorofhell/ (Portuguese) Description : Made for doom2.exe in quake.exe mod: -32 single player maps (map01 upto 32) Additional Credits to : Bob and DoomWadStation for enjoying our work, and Jaakko Keränen by suportting Doomsday engine =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Yes; The pedroom32.zip contains: pedroom32.wad & pedroom32.txt ============================================================================== THIS WAD FILE HAS BEEN ONLY TESTED ON JDOOM Q2 MOD System. SOME "EDITING BUGS" WERE DELIBERATELY ADDED INTO SOME MAPS AS GAMING RESOURSE. ============================================================================== * Play Information * Game : DOOM2 Map # : Map01 upto MAP32 Single Player : Designed for (map 1-32) Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for (map 01-32) Other game styles : Heretic's texture, Doom 1 sounds & music Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Since 1998, final edition released on 2009 Editor(s) used : Waded, Wadcat, Mapconv Known Bugs : Level 28 does is not playable on elder doom2.exe 1.666, requires q2 engine May Not Run With... : Doom2 v1.666 or elder versions * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (Internet, Diskette, CD, datatraveler etc) as long as you include this file intact. * Game Details * -Unique FEATURES of this Megawad: we added some textures from Heretic and a new sound for pistol and for Cyberdemon. -Over the scenarios, you will find things, gore and places such as: Boxe gymnasium, cine theater, graveyard, soccer stadium, basketball square, the mariner's apartment and neighborhood, slums, bus station, Factory, line-of-production, painting machine, Hitler's house, beach, the Tsunami wave, lighthouse ocean, healers hut, Vietnam war, rice plow, Niagara waterfall, sail boat, Mu's Lorenzia City, church, hunging, the fortune-teller, the portal,Coliseum Arena, ghost train, the Ciberdemon's bedroom, The Door of Hell, Chatô's museum, the bug yard, hanging garden, the crazy house, the true spirit world, chess board. -War fare miscellaneous: cannons, nazi submarine, destroyer ship, helicopter, F15, electrified fences, step mines, ambush, air strike, grenadiers, trap bomb, gas chamber, crematorium oven, bunker, casamate, trap tunnel, trenches. -Levels adapted from movies: The Texas Chainsaw Massacre, The Guns of Navarone and Platoon. -And Levels adapted from Mu Online: Lorenzia, Lost Tower 6, Icarus. -Other games and stuff that inspired us: Heretic, Hexen, Dark Forces I and II: Jedi Knight, Duke Nukem, Blood, Vietnam, Tekken, Dante's hell lyrics * About the levels, Back Story and tips * Levels name (not included in wadfile): Episode I - In the City: 01 - Boxing Gimnasium 02 - Cine Terror: The Texas Chainsaw Massacre 03 - Elevator 04 - The River 05 - The Street of Doom 06 - Soccer Stadium 07 - Deadtier Episode II -Downtown: 08 - Neighborhoom 09 - Apdooment 10 - Babel Tower 11 - Labyrinth Episode III - Wolfenstein Reborn: 12 - The Guns of Navarone 13 - Hitler House 14 - Holocaust 15 - Bosses Episode IV - The Castle of Heretic: 16 - Iguaçú Waterfall 17 - Yard 18 - Lorenzia 19 - Herege 20 - Battlefield Episode V - The Door of Hell 21 - Cyber Lair 22 - Arena 23 - Devilcross 24 - Cidatel 25 - Black Mass 26 - Teledie 27 - Inferno Plateau 28 - Limbo 29 - Hell 30 - Die Romero The Secret Levels - On Vacation: 31 - Tsunami 32 - Vietnam * Backstory and tips * The Door of Hell After facing the Hell on Phobos and escaping of have your flesh consumed, returning to your home planet to find it slaughtered by demons, being forced to face and beat the Masters, discovering that evil could even be more evilved and, finally, defeating the inferno's menace known as Plutonia Experiment, now you realize what, in fact, this nightmare you've being through is: endless. And, since you are here, you have to fight one more chapter of this eternal battle. You have found the door that leads to Hell; you have found THE DOOR OF HELL. And, congratulations, because you've been brave enough to open it. This chapter starts when you find yourself at home, after having accepted the awful truth: the zombie-men, Imps and all monsters from Hell are your eternal neighbors, and you, finally, have learned how to live in peace with them. But neither you and nor them were really satisfied with this situation. You have in mind that you can defeat they, and so them in their minds. In accordance with Hell, you two challenge yourself to put an end to this matter on a boxing fight. That is the moment when this story starts. Step foward to live it, or to die it... Level 01 - Boxing Gimnasium This level starts on the changing room, where you are preparing yourself for the fight that has been promised as the last one: a boxing match against the Hell. You warm yourself knocking down some spares and, then, going straight to the ring. Inside the gymnasium, you see everybody present, since the simple zombie-monster until the greatest beasts; everybody is there, even his last few allied mariners. The bad news is that the the crowd from the stands are only monsters… But, one thing should be clarified. During your truce time with Hell, only one word could describe it: suspicion. And, once the fight has begun, you two started cheating, one before the other - like if it were possible -, and, at the end, you both shall pay the price for this betrayal…. Tip: Don't be coward, don't even think you can overpass this level without passing through the boxe ring Level 02 - Cine Terror: The Texas Chainsaw Massacre After paying the price for cheating on your boxing fight, which was: your own life. Now you are dead, bobbing around like a lost soul that refuses to accept that the life has gone. You think that you won the fight and is alive; then you went sightseeing over the city like if everything had back to normal. You pass in front of a movie theater and glances a poster of one of yours favorite reprise. You get in to watch it. When the lights go off, you realize that the movie star is you, and the ability you acquired managing the chainsaw. Tip: A step-active-plat-and-run-to-get-something movement is required to overpass this level. Follow the lights, man, follow the lights… Level 03 - Elevator After escaping of being slaughtered, you track your own death body near around the gymnasium quarter-block. As soon as you find it, you possess it; you are back to life, a zombie fighting zombies. Then you start a journey over the city to give the pay-back for those who separated your soul from your body, but not destroyed your undefeatable and beyond-worlds will. Your start your bloody trip over the city by the greatest construction you see, an enormous building ahead, and, if is it huge, so should be the monsters you shall face. Tip: If you are smart, you will have to get the elevator only once to find the exit and also some secrets and power-ups Level 04 - The River Only Hell could describe a disgusting bad-smelling slime sewer as a “river”. That’s the real problem of them, the problem that have never led you accept living with them: they just don’t have good taste, they don’t know how to appreciate a good wine. Whatever is the name they give to the hazard water you see, you will have to follow it. Tip: Have you heard about or learned the Pythagoras’ theorem? Do you know what a hypotenuse is? The tip is that you won’t need to make any high-math calcs to discover what to do when the truth moment presents itself Level 05 - The Street of Doom Walking around a city conquered by demons of Hell can be very dangerous, if you step through the wrong corner, you may see yourself surrounded by an entire evil demonic gang-street. Surrounded can you be, surrender shall you never. Tip: Extra-care with blowing-up barrels, I don’t want hearing that I have not warned you Level 06 - Soccer Stadium You heard some evil voices whispering about a soccer match between the former-humans team and the sergeants team. Great! A stadium full of monsters is an opportunity to kill thousands of those bastards that you won’t waste. Tip: “Then Pelé carried the ball passing through all the defenders, even the goalkeeper, and entered the goal with ball and body” – says a TV soccer speaker Level 07 - Deadtier This level represents a frontier you have to pass in order to go further into the game and, like the original "Dead Simple" iD’s level, this is one that will challenge you more than others. You will discover that beyond simple, death can be tied on different manners. Tip: Prepare your self for a violent battle and painful traps. Despite a great battle, this level is very simple: you will have only to go ahead killing everything that moves and enabling some switches Level 08 - Neighborhoom Home at last. Starting from the mariner’s apartment, now you will experience how disturbing his neighborhood is, and discover why it is impossible to live next to these infernal neighbors. The boy on next door is, in fact, the demon on next door. Tip: Climbing walls is a good way to "diminish" pain. Level 09 - Apdooment Still hanging around the neighborhood, you decide to visit mama’s who lives on the building right in front of yours. But you got there too late, the villains have arrived first. Very sad entering your childhood home and find it dominated by the evil forces. But you have seen such kind of bad things that nothing can shock you anymore, the only thing you can do is what you always have been doing: killing all evil entities you find on your way until get all keys that will lead to exit. Tip: When you were a child, mama used to get angry when you’d forget to clean the pussy's mess Level 10 - Babel Tower Emerging from a bloody infernal lava well, you see three great towers ahead and lot of enemies firing on you. You know you must get over there to survive, but you have to figure out how to do it. Wisdom is the keyword to find your way through this level, you will realize that there are no many places to go or hiding things. So, be calm, just steer around carefully and you sure will get out of there easily. Tip: In order to not burn the tongue, you shall always start having a hot soup by the edges Level 11 - Labyrinth On iD’s Plutonia edition you had to pass through a frightful labyrinth full of arch-viles to be rewarded with the BFG9000 weapon. Once again, Hell have prepared a large arch-viles labyrinth for closing this first episode and, at last, let you leave the city. They know you had won before, so they designed this new one in order to be harder. But you don’t have to be afraid, this time you will count with the BFG on the battle, and I’m sure you will need it. Tip: Try to illuminate your way when possible, it will help you not getting lost Level 12 - The Guns of Navarone Like always, something went wrong on the last teleport you took, and you were sent to the past, at the exact moment when everything had begun. You are back to Wolfenstein’s reality; you are back to the World War II environment. Once more, the Nazism is the enemy you have to fight, and this time the thing is worst, because the inferno has come back to past with you. Your first assignment is to open way for the marine war vessels that are trapped by some great cannons, and you will have to destroy them. Tip: Don’t waste ammo trying to destroy the cannons from distance, you will find a clever way to turn them off, be patience. Take care because the Nazi’s are experts with great weapons and guardhouse Level 13 - Hitler House Bored of playing soldier on a forgotten war, you make your head to finish it on a single strike: terminating its mastermind, killing Adolph Hitler in person. You invade his house and find him, only to discover who is the truly puppeteer: I know you can guess who is. Tip: At the forties, the houses were all built with plenty of secret passages Level 14 - Holocaust After killing Hitler, you do some efforts to make sure he would never return from Hell. So you attempt to destroy his mansion until the only thing to remain shall be smoke and ashes. But Hitler had always been evil enough to keep some malignant surprises even after death… Tip: Trying to run away the monsters is a strategy that only will make you die faster Level 15 - Bosses One of the hardest levels you will play, and the last of Wolfenstein’s sequence. To leave the World War II reality, Hell has prepared an extremely violent and bloody battle, with only the highest skilled enemies. But has any demon the same skill as yours? At this level you will have to prove that, in fact, there are no monsters that can beat you. Tip: Don’t forget that this level has two exits, and the second one will lead you to the secret levels Level 16 - Iguaçú Waterfall Once again, the last slipgate device you took, failed, and, after the teletransportation, you find yourself even more deeply lost on the timeline. More than the time, this shift drived you lost over the eons of history, and you have been sent to the land where heretics used to be burned at the bonfire by their sins, you are back to the forgotten world of the darkness age. You see a gigantic waterfall, a catarata that you will have to spend a swimming time through it until getting all keys that will open the escape way out. Finding a map will be very helpful to overpass this level. Tip: You are at war man: everything goes; there are no rules, no right or wrong. You don’t need to be embarrassed for plundering the dead bodies. And don’t forget that some enemies can attack you even if they are hiding behind invisible walls. There are 10 teleport devices on this map, find them and find exit Level 17 - Yard You find the main village where the medieval people used to live. A yard with dangerous corners and dungeons and dragons, where some alleys and a small bridge over a lava river leads to the main courtyard. Lots of surprises and traps awaits for you through your way to find the exit of this rustic and haunted place. Tip: Some plats are step-over-somewhere activated, so try to explore every place you can reach, and look for invisible walls too Level 18 - Lorenzia After navigating over the sea during a long time, you find a forgotten continent, you get arrive into the legendary Mu land. And this level begins where Mu begins, in Lorenzia’s city. Just go sightseeing around the village visiting some elder friends, check the fortune-teller tent, the dark mage hut and the dark knights market; look for weapons by the forge and shake-hands with Blacksmith. Go pray at the Gallant chapel's mass and don’t miss the main afternoon city event: the sinner’s hanging. Tip: Just take care when stepping out of the city because dangerous monsters are likely to ambush you… Good fings are on the vault Level 19 - Herege You finally find yourself at the usual place where the heretics and sinners like you are used to be sent: an inescapable citadel infested by many Ciberdemons and heavy monsters on all sides, where no one ever has escaped alive. Be cold and merciless on battle to savor victory, with bravery you will find the means of surviving. Prepare to be tested far beyond your highest skills. Tip: When a fall does not falls, it may means something important Level 20 - Battlefield The final chapter of this infernal Heretic adventure, where you will have to fight the ultimate beast, the monster who commands monsters. A powerful creature that won’t save any efforts to block your way. But if you made all the way through here, this level is nothing more than a large battlefield, one of those where war never ends until you find the way to get out. Tip: Look for small corners to find the keys that will lead you out of this nightmare, be precise and quick Level 21 - Cyber Lair You are inside a fortress where the zombies hide the Ciberdemon’s Cave, his original lair or nest, how some demons use to speak. An outpost of Hell which guards one of its most fearful beasts. Prepare yourself to face an entire platoon of diabolic Ciberdemon’s slaves, whose will try to stop you by several meanings and, if you pass, challenge the great boss. Tip: Seek light to not fall on deadly blood wells and finding secret passages Level 22 - Arena You thought that you have been sent to the past again, to the age when the true warriors would prove their strength in deadly fights inside a crowded arena. But this time, In fact, you haven’t traveled through time again, the Hell is the one who has stopped on the timeline, and they keep doing such kind of barbarian death match until nowadays. You have already proved that you are a great warrior, now you will show how brave gladiator you can be. Just take care to not get yourself lost under the Arena’s dungeons; sometimes the worst fight can be where less it seems to. Tip: Save the cell-charges for the moments when you really need it Level 23 - Devilcross You find a strange dark portal in Devilcross shape that you have to pass, indeed, a place that will allow you to survive or die depending on your movements and perseverance. This level will challenge not only your strength and agility, it will charge a good strategy to avoid death. You will have to carefully pick up the right moment to move forward or backward, to use the properly weapon to hit different kinds and positioned enemies or find a good bunker. Now you will learn why a good strategy is the key to reach victory and glory. Tip: The greed shall be cursed and followed by an unavoidable death. Try to avoid stepping on the poisoned ground as much as you can Level 24 - Cidatel You see ahead an enormous citadel blocking the way through a giant door. That’s it! You finally found THE DOOR OF HELL, but, to open it, you will first need visiting the great gate guardians. Entering the Ciberdemon’s bedroom and the brain’s screaming hall are some of the required tasks you will have to survive in order to get the keys that will open the great portal which leads to Hell. That’s the place your destiny always takes you. You have already been too much time away from the fate you belong to. Tip: Sometimes, even the most difficult tasks are the easiest to accomplish if you find the right way to fulfill them. Do I need to tip you once more to take care with invisible walls? Level 25 - Black Mass You feel the treacherous whistling hell wind coming from a calm place built with strange constructions. Nothing left to do than going ahead and exploring the region around, but, take care: you know as nice a place seems to be, as deadly it will certainly become. Inside this place, you can find a cult of black magic to help you pray to avoid demons. You surely will be introduced to the Hell's architecture and its mortal free-spaces. Tip: To be or not to be… Crushed? To crush or not to crush? Level 26 - Teledie You are at the main hall of Hell: a place where devils use to welcome the fresh souls. A place crowded with lost souls and demons of many kinds and levels. Every hall ends on a slipgate device, and, choiceless, you have to jump yourself ahead and teleport wherever it might takes you, to find death or, if you can, the exit way. Tip: You will have only one choice between many to live or die when opening the exit way: be wise Level 27 - Inferno Plateau You are getting near your destiny; you already can hear the inferno's horror shouts from distance and feel the disgusting sulfur smell. You are on a floating plateau over hell and a bloody path is the only thing that keeps you away from being fried alive by the burning wind coming under. In fact, at this point, you shall avoid pain, not death. Unfortunately, Death will charge its price on the end of this chapter. And it has only one.... Tip: The Keens will show you the way Level 28 - Limbo Now you will really experience what to be inside the spirit world is. You will coexist with lost souls and learn by practice what's the difference between ghosts and phantoms. And, of course, the usual demons of Hell will be there too. You have already passed through the door of Hell, now you will have to pass over its final gateway, a dimension between the demons' and the lost souls' worlds. In this dimension, you loose all material world references; you are a lonely soul flying around together many others in the infinite. The only thing you can see beyond the dead entities is a giant gate taking the entire horizon which separates you from Hell, you must get through it. Tip: The PAR TIME of this level is 10 minutes. When you discover the level dynamics, you will realize it is, indeed, very easy, but it will ever, at least, require your patience and clairvoyance to wait the gate be completed opened. Until you learn that, you will die aplenty, but don’t worry, remember that you are already dead Level 29 - Hell Suddenly you remember the classic Dante’s lyrics about Hell; you see some similarities with the sight ahead: it’s Hell, at last. You wonder what Dante would say to you now you are about to begin the final descent and test your faith. In the Hell entryway, an endless and narrow staircase is the only way to avoid the bloody lava that lies over a deep, dark and deadly cliff. Keep your faith and balance to not give a false step outside this vertiginous ladder. Go ahead and meet the Kings of Hell where the living ends. Tip: Keep yourself at the path as longer as you can, until the end if you are strong enough, but if you can’t, you can’t. If you fall, you fell. What do you care if Hell gets more infernal? Level 30 - Die Romero After all poured blood, all painful fights and all thorns you’ve passed through, you finally reached the horrifying ultimate battle. You got yourself into the deepest bowel of Hell – a place that even a mighty god would not dare approaching –, and you find what was obvious, you stand face-to-face with the most horrendous and feared beast: Satan, in flesh and bone, blood and strength, in spirit and spells, power and blazes. Once again is up to you blowing his face up. The end of this story lies over your shoulders to save yourself of being a warrior that nobody would be proud to remember. The time to reach a new heroic deed has come. Tip: You will have to do the same job you did on Hell on Earth final level. The difference is that, beyond other few painfully surprises, you’ll have to find two keys before destroying the great beast... Level 31 - Tsunami After the several battles you survived, you went on a vacation trip, trying to rest some time and heal some hurts, so you made your head to the beach. Once there, you discover the sad reality: the monsters also have learned how to entertain their selves lying under the sun and surfing some waves. Even at the beach you are obliged to have some killing-job-time, typical. The only thing you wouldn’t ever expect is that Hell could send such sea nightmare over your head to test your breath while you have to drill it. Tip: Remember that this level offers two ways of finishing it, and lead you to the second episode’s secret level. Level 32 - Vietnam Only you know the hard time you had to beat the Hell on a war that is remembered as the "big win", now imagine to face a warhell that is remembered as the "big lost". At the Nam, my friend, "the hole is deeper", and so the Hell . This is, farther than any other, the most difficult level you will try to pass through. You will discover that not only great monsters can be a huge obstacle, the small ones can also accomplish the same job. Tip: Don’t try to rush things up, the level starts with an ambush, so wait, camper yourself. After that, all you have to do is to carefully step forward and straight ahead until you find the means to go out. Be careful and avoid being hit, because the medic's platoon is dead. Saving the game on the previous level and jumping this map is also another tip than can be given... ============================================================================================================= "This wadfile was named 'The Door of Hell' years before the eponymous Doom movie released on 2005, I swear by the love of God and revenge of Satan. Perhaps they have been inspired here, a honor that'd be, who knows?" - Pedroom Killer ============================================================================================================= *********** End of File ***********